First, a little explanation of the magic system: Magic is known as "force" (No relation to Star Wars) which is required to be built up during battle in order to cast spells. Each turn you build up force nets you one Force Level (Flvl). Powerful spells may require more than one Flvl to cast.
As of right now, only one spell per flvl can be equipped.
The spells are learned automatically as the character gains levels (Lvl req is listed). The damage a spell does uses the following formula:
caster's wis + spell Pow (listed) - enemy wis - enemy SR (Spell resistance, if applicable).
If damage multipliers are required (ie weaknesses), multiply the final result.
Healing spells heal their pow + 1/10 the caster's wis.
Spell name, desc, etc. | Spell piccy! |
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Earth Spells mix damage and support in the form of summons, as well as a myriad of delaying spells. | |
Minor Quake: Causes a highly localized shudder in the ground under one target. Target falls to the ground, losing his next turn. DM may rule some enemies (Fliers, etc) immune to this spell. FLvl: 1. Lvl: 1. | |
Earth Spike: Causes an earthen spike to erupt out of the ground under one target. Flvl: 2. Lvl:1. Pow: 15. | |
Earthen Prison: earthen walls rise around the target, protecting the target, but preventing him from doing anything to the outside world. Lasts three turns. Flvl: 3. Lvl: 1. | Image stolen from Starcraft. |
Heal: Heals an ally. Flvl: 1. Lvl: 5. Pow: 30. | Image stolen from 8-bit Theatre |
Earthen Blow: A physical FP. Flvl: 2. Lvl: 8. Pow: 20. | |
Earthen protection: Target receives half damage from Earth spells: Plant types now take one-quarter damage, and Air types now take normal damage. No effect on Earth types. Lasts three turns. Flvl: 1. Lvl: 10. | |
Steelskin: Target gains AC for three turns. Flvl: 2. Lvl: 15. Pow: 10. | |
Slow: Target loses his next turn. Flvl: 1. Lvl: 18. | |
Quake: As Minor quake, but affects all enemies. Flvl: 3. Lvl: 20. | |
Spiked Barrier: Causes spikes to grow around the target, damaging those who attack him. Lasts three turns. Flvl: 2. Lvl: 25. Pow: 10. | |
Minor Ressurection: Returns an ally from the dead with 1 hp. Flvl: 3. Lvl: 28 | |
Meteor Swarm: Causes meteors to rain from the sky, damaging all enemies. Indoors, parts of the ceiling collapse, amounting to the same thing. Flvl: 3. Lvl: 30. Pow: 40. | |
Summon Minor Golem: Summons a golem with the following stats: Str: 35. Con: 15. Agi: 0. Wis: 0. HP: 125. Makes one regular attack per turn until killed. Flvl: 3. Lvl: 35. | |
Major Quake: As Quake, but does damage to those affected. Flvl: 3. Lvl: 42. Pow: 20. | |
Summon Golem: Summons a golem with the following stats: Str: 50. Con: 25. Agi: 0. Wis: 0. HP: 187. Makes one regular attack per turn until killed. Flvl: 3. Lvl: 50. | |
Ressurection: Returns an ally from the dead with full HP. Flvl: 3. Lvl: 60. | |
Summon Major Golem: Summons a golem with the following stats: Str 60. Con: 35. Agi: 0. Wis: 0. Hp: 237. Flvl: 3. Lvl: 62. | |
Grand Quake: As Major Quake, but more powerful. Flvl: 3. Lvl: 68. Pow: 40. | |
Summon Grand Golem: Summons a golem with the following stats: Str: 70. Con: 40. Agi: 0. Wis: 0. Hp: 275. Makes one regular attack per turn until killed. Flvl: 3. Lvl: 75. | |
Ragnarok: Causes meteors to rain from the sky, damaging all enemies. Flvl: 3. Lvl: 90. Pow: 100. |